Rules

What Is Featherkick?

Featherkick is a fast, skill-based game where players keep a feathered shuttle in the air using controlled footwork. Simple to learn yet challenging to master, Featherkick combines elements of coordination, balance, rhythm, and fitness into one engaging activity.

Players pass the Featherkick between each other using their feet, legs, and knees, focusing on precision and control rather than power. The objective is to maintain flow, keep the shuttle off the ground, and outplay opponents through technique and anticipation.

Why Play Featherkick?

Safe to Play Indoors

Featherkick is lightweight and designed to stay in the air. Unlike a football, it’s very unlikely to damage furniture, walls, or valuables, making it ideal for living rooms, gyms, and indoor spaces.

Safer Around Roads & Public Spaces

Because Featherkick doesn’t roll or bounce far, it stays close to the players. This reduces the risk of the game spilling onto roads or unsafe areas, a big advantage for children playing outdoors.

Cardio Without the Impact

Featherkick keeps you moving continuously, raising your heart rate while staying low-impact. It’s an effective and fun way to improve cardiovascular fitness without heavy strain on joints.

Improves Control & Coordination

Every touch requires precision. Featherkick challenges your balance, foot-eye coordination, timing, and control, helping you sharpen movement skills over time.

Perfect for Football Players (Soccer) 

Featherkick trains exactly what footballers need: first touch, ball control, awareness, and foot dexterity, without needing a pitch or goal.

General Rules (All Modes)

  • No hands or arms
  • Wear shoes for more control
  • No dangerous or aggressive kicks
  • Respect other players and surroundings

Featherkick is about flow, control, and skill — not force.

GAME MODES

SOLO

Objective

Keep the Featherkick in the air for as many consecutive touches as possible.

Rules

  • Only feet, legs, knees and head may be used
  • Hands and arms are not allowed
  • The Featherkick must not touch the ground
  • Each contact counts as one touch
  • The rally ends when the Featherkick touches the ground

Scoring

  • Score = total number of consecutive touches
  • Personal bests can be tracked over time

Tip

Use controlled, low kicks and stay centered under the Featherkick.

GROUP

Objective

Keep the Featherkick in the air as a group for as long as possible.

Setup

  • Players stand in a loose circle
  • Distance can be adjusted based on skill level

Rules

  • Only feet, legs, knees and head
  • Maximum of 2 touches per player
  • The Featherkick must be passed to another player
  • No consecutive turns by the same player
  • If the Featherkick touches the ground, the rally ends

Scoring

  • Group score = total consecutive touches by the entire group
  • Aim to beat your collective high score, or play with multiple groups to create a competition

Focus

  • Communication
  • Positioning
  • Smooth, controlled passes

Volley (teams)

Objective

Score points by sending the Featherkick over the net (or imaginary center line) so the opposing team fails to return it.

Setup

  • Two teams (1–3 players per team)
  • A net, rope, or imaginary line divides the playing area

Rules

  • Only feet, legs, knees and head
  • Maximum of 2 touches per player
  • Teams may use up to 5 total touches before sending it back
  • The Featherkick must land within the marked opponents territory.
  • No catching, holding, or lifting

Scoring (Volleyball-style)

A point is scored if:

  • The Featherkick touches the ground within the opponent’s territory
  • The opposing team exceeds the touch limit
  • An incorrect body part is used

Matches can be played to:

  • A fixed score (e.g. 11 or 21 with match point)
  • A time limit
  • Best-of sets